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A few weeks ago, I asked what you were willing to pay for an iPhone application. Well, an industry insider, Gene Munster, had the same question. He did some digging at WWDC and found the following:
In reality, free is a great price, but $2.29 - 3.99 isn’t so bad either. The games like SuperMonkey ball, rolling in at $9.99 seems a bit steep, but if the quality is there, I can support the cost. After all, I paid $29.99 for the same game on a hand held system. It would be more fun on the iPhone. I am excited to see what free apps there will be out there. Loopt seems exciting, as does some of the streaming media applications. Once the iPhone is downloading 3G, streaming media will be a killer application in my humble opinion. Comments |
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